


"Many of them would readily shout "real world has no health bars", and sure, it doesn't, but games don't have nerve interface and real life has pain receptors." - While true, this can be simulated with non-UI elements, and the game already does this(red screen, hearth beating, blood flowing on screen if you're bleeding etc, all indicate 'generally' how wounded you are).

So, to no one's surprise, they cling to the ridiculous chains of thought like "it's not in real life => it's not realistic => it's the inferior design" all out of need for self-entitlement, even though there's a whole slew of factors to consider between the first and the last points when you're actually trying to give it a proper I agree with your general sentiment, but I disagree with this take of yours: Call that an exercise in versatility and all of a sudden you're an achiever. Being a pro at scratching the left ear with the right hand is not something to be proud about but that's only while you call it like it is. ( you may notice this being exploited by some of the more recent games that base their gameplay on controlling the "rag-dolls" to perform physical manipulation "puzzles" like putting a board over a chasm and walking on the resulting makeshift bridge and whatnot ) It's all about reaching for the unreasonable type of challenges and feeling entitled while at it. What they're actually looking for is something that would make them fumble and stumble and they don't much care about the particulars of how carelessly it is designed and how poorly it holds up against common sense and reason. While RL doesn't offer numerical feedback on our "stats" we can nonetheless always say if we're hurting or tired or made some progress with the skill.Īnd while we can't say with 100% accuracy where exactly is our focal point we aren't going to be failing to grab the right apple from the table just because we happened to be looking slightly to the left of the one we wanted.

Many of them would readily shout "real world has no health bars", and sure, it doesn't, but games don't have nerve interface and real life has pain receptors. They don't care as much about actual realism as about their own distorted notion of it. It's to appeal to the "realism and immersion" monkeys.
